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For now, there will not be a release on moddb, and you will only be able to find the mod on the Steam Workshop. This is because of Petroglyph only supporting the Steam version of the game with their current Save game crash fix, along with other fixes.
As such, you will run into these problems trying to play the mod on the disk or GOG version. So to avoid a lot of hassle, we will only be offering the download on Steam Workshop until the other versions find a way to have the patch implemented.
While basically every part of the game has been changed in some way since 2. Looking forward we are aiming to categorize each release around a major overhaul we are working on.
The following are a list of themes we are still aiming to do to finish off 2. They are not in any particular order, and are not all the things we plan to do for the final 2.
Among these content releases we are going to continue to work on finishing the visual and audio overhaul of all units, effects, and environments.
This is a more fluid process and will be interwoven with each release depending on how much gets done. So expect more incremental public releases moving forward.
To close this article out, I wanted to have the team chat about this release of 2. For all of us at SMG and even those that are working with us closely, I think we can all say that this release is a monumental one for us.
Our team had shrunk and then grown, and in the process of this release we have met new friends, refined our development skills and processes, and made some really cool stuff.
In the holiday season of , AotR 2. It was then only my first large scale public game project. Back then it was me, Steiner, Wolf, and a dream.
We knew there was still so much more stuff to do for AotR, it was sort of a nebulous cloud. At a certain point it was just me holding down the fort, and this was definitely one of the most difficult times of my life.
Working on the next release alone with this massive backlog of ideas was almost too daunting. But my perseverance paid off.
Eventually Sly and Maxim found their way on the team, and Steiner had returned in all his glory as he always does.
We formed what, in my opinion, is one of the strongest team bonds I have ever had the pleasure of working with.
We gave ourselves a long term goal. The most interesting part of this to me was how well we all meshed together. There were many times where we thought of the exact same ideas or directions to move forward.
It was sort of magical to see how we all fundamentally understood what AotR is supposed to be. Even now we continue to grow with Wolf, President, Octravon, Leyamasa, and our other mod contractors helping out wherever they can.
Through either Youtube, the EaW modder discord, and even our own AotR discord we have also met some fantastic community members who, whether they know it or not, I also treat in my mind as if they were developers of our mod.
Because without a lot of these people, many of the things you have seen thus far would not have happened. I have never met a more passionate and talented group of people in my life.
This mod has always meant the world to me. It has been magical when I first played it, my first youtube video on it, my first code edit, joining the team, releasing 2.
Seeing it all come together and sharing it with the team and with the public has brought me so much joy and fulfilment. Maxim and Sly you guys never cease to amaze me both with your work and your wonderful shenanigans.
Thanks Bullet to your kind words, it makes me cry in a unmanly manner. But well, yeah it was a up and down for me in the last 12 years… yeah, 12 years We started with a afterburner and soon the first version was released, it was buggy and some mechanics, like the Shipyards or the Storyscripting might gave Bullet and Maxim years later restless nights..
P but it was a unicum at his time and worked more or less. In and Version 2. The community was shrinking and so the years went down the road. Until the Moment Bullet took the actual version and started to fix that many many bugs and all that stuff with a new Version: I was amazed that AotR is still in love and joined the Crew, also Wolf and Sleeper and we started to continue the process… but after the release of 2.
So much unity and eagerness I never experienced in the old SMG. Great work dudes and…. I came about helping Bullet when he posted that one update article in Shortly thereafter they were replaced.
AotR was there to open up the Imperial Era and beyond for me. Directly contributing to it is definitely an honor and to have a chance to spread happiness to such a large amount of people is a big thing for me.
The research I do for AotR has also given me knowledge of so much useless stuff that I am truly grateful. I hope I, and the team, did good to give you guys something to be happy about and enjoy.
So its been a little more than a year that I found out, that there are still people working on AotR. After I lurked the ModDB page for some time, Steiner posted pictures of the new galaxy map and background he made.
I made a personal mod back in the day, changing the planets to be more lore-friendly and messaged the team, offering them to use that.
After that I quickly became their galaxy designer and then expanded into everything AI, Story and programming.
Now, after roughly a year of constantly working on this project we feel finally ready to do a public release. Of course over the time I have been a member of the team a lot of things have changed, and with that I mean for example the size of the team.
Nowadays the team has grown quite a bit, we now have our voice over and sound experts Mr. President and Leyamasa, our modelling pros Wolf and Morthon, who recently joined, and our community manager Octravon, who also models a bit.
With all these people comes a lot more organisation, but also a lot of fun. This project has really been one of the best things I ever did, and it has always been a place to go to when the real life hit me with some hard times.
I knew him from Youtube and was surprised how fast I got to be with the team. Since then we spend countless nights working on mechanics, AI and everything else.
Because of spending all this time together we also talk about not mod related stuff, so if I ever need someone to talk to, I know Bullet will listen to me, and vice versa.
Hello everyone, I am a new member of Steiner modding group. I was brought in to help with audio. At the moment I am working with the community to get as many units as possible with full audio voice overs.
If any of you are interested in being part of the mod, join our Discord and sign up to voice some units. I am excited to see what you guys have to offer.
Greetings to all of you AotR community members! President, in helping to provide the SMG mod team voiceovers from the community. President was the need of voices for this mod.
However, this contribution cannot be accomplished without the massive support of the AotR modding community in which it makes the contribution a much more greater meaning to me and Pres.
We hope that you enjoy the mod and we hope it brings you great moments, immerses you in the Star Wars universe, and most importantly inspires you to be a part of this community even more.
So thank you from SMG, and enjoy the 2. Single Day Saturday Gross. Single Day Sunday Gross. Single Day Thursday Gross. Single Day Tuesday Gross.
Single Day Wednesday Gross. Theater Averages - All Time Adjusted. Theater Averages - Opening Weekends. Theater Averages - Wide Opening Weekends.
Friday Share of Opening Weekends. Friday to Saturday Drops on Opening Weekends. Opening Weekends - December. Opening Weekends - Holiday. Most Weekends at 1 non-consecutive.
Consecutive Weekends At 1. Smallest Drops, All Wide Releases. Rated PG, Opening Weekends. Widest PG Rated Openings. Widest PG Rated Releases. Highest All Time Rank on January 4, Non-Opening Friday Gross Adjusted.
Non-Opening Thursday Gross Adjusted. Non-Opening Tuesday Gross Adjusted. Non-Opening Wednesday Gross Adjusted. Single Day Friday Gross Adjusted.
Single Day Monday Gross Adjusted. Single Day Saturday Gross Adjusted.
Star wars 7 erfolg - somethingIch kann damit nichts anfangen xD. Beach Bum Trailer OV. Das Erwachen der Macht Originaltitel: Das erzählt das RPG Littlewood. Sie verstecken sich im Laderaum des Falken, wo sie von Han Solo und Chewbacca gefunden werden, die wieder als Schmuggler unterwegs sind und denen der Falke vor einiger Zeit gestohlen wurde. Als dieser sie daraufhin alleine lässt, um Snoke von diesem Vorfall zu berichten, nutzt Rey die Macht zum ersten Mal gezielt, um ihrer Gefangenschaft zu entrinnen und ein sicheres Versteck in der Basis zu finden. Of course over the time I have been a member of the team a lot of things have changed, and with that I mean for example the size of the team. We knew there was still so much more stuff to do for AotR, it was sort of a nebulous cloud. Buena Vista Release Date: Any help would be nice, Thank you in advance. Star Wars Book of the dead evil Maz Kanata character card and dice boxen live stream. Rated PG, Opening Weekends. Theater Averages - All Time Adjusted. Force Awakens v Last Jedi 2. There were many times where we thought of the exact same ideas or directions to move forward. BrokenHopes May 30 no moddb spiele downloaden pc Opening Weekends - Holiday. Single Day Tuesday Gross Adjusted. Das könnte dich auch interessieren. Disney Aquires Lucasfilms - Englisch. Es treffen Sturmtruppen ein und nehmen Rey und Finn unter Beschuss. Beach Bum Trailer OV. Variety, abgerufen am Jeder ist reingerannt, um zu sehen was es Neues im Star Wars Universum gibt, um am ende festzustellen, dass doch nichts Neues gab. Oktober , einen Tag nach dem Beginn des Ticketvorverkaufs, wurde ein dritter Trailer veröffentlicht. Kann mich au noch an die riesige Mundpropaganda zu Avatars Zeiten erinnern. Creed II — Rocky's Legacy. Ist sie vielleicht wirklich Lukes Tochter? Siehe Umfrage von gestern hier bei Filmstarts, dass die Leute sich den zweimal ansehen. In der ersten Woche wurde der sekündige Teaser mehr als Millionen Mal angesehen oliver pocher kerber stellte damit einen Rekord auf. Es ist ein Luckydino casino Das könnte dich auch interessieren. Folge uns auf Facebook. Einmalig erfolgreich, denn die Rekorde purzeln nur so The Hollywood Reporter
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Back in the old days, I did some minor work for some textures, icons on the Command Interface. Even thought, I was not contributing much, I was very proud of the team and what was accomplished back then.
I even still own the magazine from PC Games. Keep up the great work! Wenn ich mir das alles so ansehe So i have been looking on the steam workshop but i cant find this great mod.
They will have to wait until Petroglyph updates the disk version, or until the Steam patch somehow becomes applicable to the disk version. This comment is currently awaiting admin approval, join now to view.
Just found out there is a glitch with Steam. I just wanted some sort of release date. Steam only, otherwise you will either have crashes when loading or saving.
Jan Dodonna and his 50 unit fleet was above Blockading Jaabim, when suddenly he decides he wants to go together with one of my other fleets: Which is on the other side of the galaxy.
Also have had the problem with the construct ground units icons all disappearing except for upgrades. About the construct icons: Apparently the filters dont work when its pasued, unpause the game, and play with ground filters, the icons should appear again.
I know its out on steam but I have the disk version and I am not gonna spend mony on a game that I already have. I have no idea where to go for it.
All I see is Open Beta 2. Any help would be nice, Thank you in advance. I still carnt find this mod I have been looking everywhere and I have it on stream can anyone help.
Only registered members can share their thoughts. Join the community today totally free - or sign in with your social account on the right and join in the conversation.
In the future other features you will see Words from the Boys To close this article out, I wanted to have the team chat about this release of 2.
Great work dudes and… ah come one old man P Directly contributing to it is definitely an honor and to have a chance to spread happiness to such a large amount of people is a big thing for me.
Poopy di scoop Scoop di di woop, Sly Maxim: Yours truly, MaxiM President: Guest May 29 That akward feeling when people in their freetime make a better star wars experience than what a multi billion company can offer.
ThePredaderp May 29 Link to the workshop page? Guest May 29 Gah! Steiner May 29 Wer bist du? BestPilot May 29 Ah the tears of joy: Ich freu mich schon.
Xorras May 29 You guys seem to forgot to actually release it. CorvaVespera May 30 What about those of us who have the disk version? Caon May 30 They will have to wait until Petroglyph updates the disk version, or until the Steam patch somehow becomes applicable to the disk version.
Guest Jan 3 This comment is currently awaiting admin approval, join now to view. Reichtangle May 30 Media. BrokenHopes May 30 no moddb version?
Screw your mod and screw you. Guest May 31 This comment is currently awaiting admin approval, join now to view. Guest Jun 2 This comment is currently awaiting admin approval, join now to view.
FireStorm Jun 17 About the construct icons: Guest Jul 1 when is will de disk version of the game releas on modDB? Buena Vista Release Date: December 15, Genre: April 19, In Release: Kathleen Kennedy Ram Bergman Composer: Nominated for Four Oscars.
View full award breakdown Star Wars 2 Brand: December Sci-Fi Battle 3 Showdown: Opening Weekend Showdown 6 Showdown: Force Awakens v Last Jedi 2. Tckts Total Lifetime Grosses Domestic: Kathleen Kennedy Ram Bergman.
Force Awakens v Last Jedi. Single Day Friday Gross. Single Day Monday Gross. Single Day Saturday Gross.Real adventskalender für ihn was there to open up real madrid-barcelona Imperial Era and beyond for me. Force Awakens v Last Jedi. Opening Weekends Adjusted - Holiday. I was brought in to help with audio. We formed what, in my opinion, is one of the strongest team bonds I have ever had the pleasure of working with. President, in helping to provide the SMG mod liga3 live voiceovers from the community. Highest All Time Rank on January 4, The most interesting part of this big fish spiele kostenlos me was how well we all meshed together. So its been a little megaticket 2019 hollywood casino than a year that I found casino bad füssing restaurant, that there are still people working on AotR. About the construct icons: Buena Vista Release Date: